Shea talks with Art about the new DC Super Hero Girls series on Boomerang. Shea discusses how the series was created, her favorite super hero, Comic-Cons and so much more. DC Super Hero Girls harnesses the power of the world’s most iconic female characters from DC Comics, including Wonder Woman, Supergirl, and Batgirl, as they learn to hone their super powers in a high school setting and gives young fans the chance to play, watch, read and be inspired to discover their full super power potential.
Monthly Archives: March 2016
Launching on March 15, the Midway Arcade Level Pack adds tons of fresh new content appealing to gamers including 24 classic, fully playable arcade games like Defender, Gauntlet, Joust, Rampage, Spyhunter, and more. Mark shares his insight into the inspiration behind the pack, what players can expect when it launches.
Go to the LEGO Dimensions website to check out the Midway Arcade Level Pack as well as all the Wave 4 DC Comics fun packs, the Ghostbusters pack, and many more.
Art Eddy and Zach Rosenberg bring on Timmy Heague, who owns Arsenal Comics & Games in Newbury Park, California. Timmy talks with the guys about the comic book industry, his favorite shows, the latest and greatest comics out there and more.
Here is the origin story of Arsenal Comics & Games.
It was the summer of 2014. It was a different time back then. Obama was president, children were playing a game called Pokemon, and the Simpsons was a popular television show. In Ventura, Timmy Heague was just finishing up a 10 year long research project in comic retailing and back issue sorting at a local shop when he ran into Paul Roman Martinez. Paul was busy creating his own self published comics and recounting sordid tales from the underbelly of the comic book publishing world to small enraptured groups of school age children at comic conventions. Be it fate or providence, the two wandering souls were on a collision course with destiny. Timmy and Paul met in that summer of 2014 and developed an idea. And that idea turned into a thought, and that thought turned into a plan. That plan was to create a store where comic books were created, published, and then passed along to the people. Their hope was to build an oasis in the desert along highway 101 where gamers could gather and engage in Magic, Heroclix, Dice Masters, or whatever games of chance and skill they chose to participate in. This place would become legendary, it was spoken in hushed tones among the comic book illuminati. Its position in the pantheon of great comic book shops would be carved into a cyclopean piece of marble. The place that Timmy and Paul built, the place that became the people’s comic shop, that place is Arsenal Comics & Games.